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Cinema 4d r20 matarials series#
In Release 20, this is evidenced by a series of significant API adaptations, the new node system and the modeling and UI framework.Įuropean premier at the IBC 2018 in AmsterdamĬinema 4D will be shown for the first time in Europe at the MAXON booth in hall 7, A59 at the IBC 2018 from September 14 – 18, 2018 at the RAI convention center in Amsterdam. Modernization – The modernization of the Cinema 4D core architecture is becoming more and more tangible. The renderer now supports Apple’s Metal2 technology and the use of out-of-core textures. ProRender improvements – Important features such as Subsurface Scattering, motion blur and multi-passes were added to the native, GPU-based ProRender. Volumes created in Cinema 4D can be exported sequentially in the Vdb format and can be used in any application or render engine that supports OpenVDB. Any primitive or polygon objects (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volume-based modeling – The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely procedural modeling workflow.
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The importer’s scale-based tessellation offers individual control of the level of detail for impressive visualizations. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more.ĬAD Import – Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT and IGES. Fields can be mixed and combined with one another in a layer list. Fields offer a new workflow that make it possible to control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. MoGraph Fields – offer completely new creative possibilities for the celebrated procedural animation toolset in MoGraph. Node-based materials can be made available as parametric assets with a reduced interface. The standard material system’s interface can be used to get started with the new node-based workflow – which the respective material is automatically created by the nodes in the background. More than 150 different nodes offer users functions that they can use to quickly and comfortably create complex shading effects for the ultimate creative freedom. Node-based material system – offers completely new possibilities for creating materials, from simple reference materials to highly complex shaders – using node-based shaders. With the Release of R20 we are making the next big leap together with our user base.” Highlights in Cinema 4D R20: “Both Cinema 4D as well as the MoGraph toolset have revolutionized the industry since their introductions. We are looking forward to seeing the first amazing works in the coming weeks and months that artists create using Cinema 4D’s high-end tools and features,” says David McGavran, CEO MAXON Computer GmbH. “We are proud to finally make Cinema 4D R20 available to all users worldwide.
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Cinema 4d r20 matarials professional#
The next generation of the professional 3D application contains high-end tools and features for VFX and motion graphics artists, including a node-based material system, new volume-based modeling tools, a very powerful CAD import and a major expansion of the MoGraph toolset – and much more! FRIEDRICHSDORF, Germany – MAXON announces the immediate availability of Cinema 4D Release 20 (R20).